Team Pace Ratings - Replay Extra
These optional ratings fine-tune pace team by team in existing
sets
Optional End-Game Charts for current era
- John Lanski
1970-71 Replay Basketball eTeambook
- Replay Extra
Card Result Readings -
Pete Stevens
Card Results at a glance -
Pete Stevens
Game Play Hints -
Pete Stevens
These handy guides can be helpful for Replay Hoops newbies and pros
alike! Created by Pete Stevens with an assist from Tim Face
2015 Dice Version Rules
2015
No-Dice Version Rules
Latest official rules, for both dice and no-dice versions
2015 Fastbreak Chart
Newest version of Fastbreak Charts
Fastbreak Guide
Tim Face
Tim's handy reference guide makes it easy to know when to call
for the fastbreak. This is especially helpful for solo play!
Fastbreak Chart-
Excel version
Fastbreak Chart-
PDF version opens in Adobe Reader
Advanced Options
Summary
Dr. Thomas W. Cline
This
innovation in MS Word provides a handy in-game
reference
guide when using advanced rules for Replay Hoops
1970-71
Scoresheet
Dr. Thomas W. Cline
This innovation in MS Excel creates
instantly
pre-filled scoresheets to print and start playing 70-71 games right away!
Tom Cline created this revised version for the 1970-71 season,
based on Brien Martin's original ABA template below
1992-93 Extra Players
Mark
Zarb
Fan-created
cards for 92-93 fringe players.
Playing Time Grids
Rob Venier
Handy zipped
Excel-based files for automating substitutions and tracking playing
time in solo play!
2009-10
"On the Floor Now" Playing Time grid
2008-09
"On the Floor Now" Playing Time grid
2007-08
"On the Floor Now" Playing Time grid
2007-08 Rest Cards
Andy Lewis
Excel
file to make substitutions a breeze.
No-Dice
Play Kit
for Replay Basketball!
Replay Extra
Special card deck that allows gamers to play
Replay Hoops with no dice. New revised version (Nov. 2008) with larger
cards. Formatted to print on our 9-per-page cardstock.
Free
Download!
Hoops Scoresheet
Brien Martin
Deluxe printable
scoresheet for ease of stat tracking.
ABA Rest Charts
Brien
Martin
This innovation in MS Word format presents
preset lineup rotations for each ABA team to automate subs.
ABA Scoresheet
Brien Martin
This innovation in MS Excel creates
instantly
pre-filled scoresheets to print and start playing right away!
04-05 & 05-06 As-Played Lineups
Zach McComas
Zach's files are very handy for Replayers for the
04-05 &
05-06 seasons.
Basketball Statkeeper
from
Zach McComas
Zach has created this handy Excel-based
statkeeper
for tracking individual player and team stats in an individual team
replay.
Great Teams 1
Offensive Rebound raised ratings
Replay Extra
PDF
file add-on brings this option into the Great Teams 1 set.
Using
the Stall option in 2002-03 games
from Ken Main:
I've been informally tracking how often I use the Stall. It averages
approximately 5 cards a game, and almost always in late-game situations-
or when a team is ahead by 12+ at any point after the 6:00 mark of the third
quarter. This seems to get scores and shots/game/team very near their
respective 95 and 81 '02-03 season averages, as Dave Loparco can attest from my
box scores [from the 2002-03 co-op replay, on the Replay Forum].

Handling and Tracking Player Rest
from Vinny Mancini:
I’ve been using this idea to help keep track of when to bring resting players
back into the game: Since the player cards are the same size and shape as the
Play Card deck, whenever I remove a player from the game in order to rest, I
count off how many cards (5 per minute) he will sit out, and simply insert his
card into the Play Card deck at that point. Thus, whenever the Play Card deck
reaches that player’s card, he will be ready to come back into the lineup.
from Tim Chandler:
Regarding usage (rest), I list all players on the score sheet. A player who does
not start gets a 12 in the rest box. A starter has no entry at the game's start.
When a sub enters the game, a dash and the minute of entry are added after the
zero. Thus, if a sub enters in the ninth minute, his entry is "12-9", indicating
that he was resting from minute 12 until minute 9: A total of three minutes.
When the starter leaves the game at minute 9, his entry is 9,
and if he does not come back in during the quarter, a dash and a zero will be
added to show that he rested from minute 9 to minute 0, a total of 9 minutes.
If the sub left the game after three minutes then his next
entry would be 6-0. His total rest would then equal 9 minutes [(12-9)+(6-0)=9].
Since we are concerned with rest minutes rather than minutes played, the system
seems to work pretty well. The rest box on the score sheet is adequate to make
these recordings. Of course, when subs enter and re-enter in two consecutive
quarters, it can become a little cluttered!
Capturing the
Fatiguing Impact of Back-to-Back Games
from Greg Eno:
For season replays, if it's known that the game is the second of a back-to-back:
roll two dice: 2-6, 10-12- “BTB effect”.
If unknown, roll two dice: 2-6, 10-12– this is a back-to-back game...then
roll again for “BTB effect” as above.
The “BTB effect” will increase the players’ Rest ratings, as follows:
Rest 1 = Rest 3
Rest 3 = Rest 6
Rest 6 = Rest 9
Rest 9 = Rest 12
This simulates the need to give extra rest to players, due to the rigors of a
back-to-back game. It forces coaches to be even more cognizant of rest, as they
would be in the actual NBA.
Double-Teaming Rules
from Greg Eno:
This one is very simple: Call for the double team (defensive players should
consist of one guard and one non-guard) before flipping next Play Card.
If a 2? occurs on the double-teamed player’s card, roll one die:
1-4- missed shot; 5-6- basket. Consequently, if the "left open" man rolls a
2?, roll one die:
1-4-
basket; 5-6- missed shot....simple, yet effective. The double
teaming players are assumed to be two-timing the targeted player until the next
change of possession, or missed FGA.
Enhanced Home Court Advantage
from Greg Eno:
Use the following chart to increase the Home Court Advantage…
INDEX IGNORE
IGNORE ADD TO 3PA*
H 4
Fouls 3 TO's
+3
1 3
Fouls 2 TO's
+2
2 2
Fouls 1 TO
+1
3 1
Foul
—You may ignore any foul, as long as it's not in the last two minutes of
the game, and it's not a 2F1 foul.
—You may only ignore TO's, not steals.
—You must call for an addition to a 3PA before rolling the dice for the
shot; you may only do this once per game, and not in the last two
minutes)
Tracking Player Stats by Quarters
from Mark Dobrow:
Here’s a simple trick for keeping quarter-by-quarter stats for each player when
using the Replay scoresheet: I use four different colored pens (one for each
quarter) which lets me track performance-by-quarter automatically.
Limiting Fouls (And Potential
Foul-outs) on Low-Foul Players (Wilt!)
from Kurt Conlan:
Here’s my proposed modification of the foul procedure for players who rarely
foul...
For any player with a Column 6 Defense rating of 15
or better, change his opponent’s Column 6 results as follows:
F1 = F1?
F2 = F2*
I believe this will more accurately recreate results for players who seldom
foul.
Suggested Rules for Players Playing Out of Position
from Brien Martin:
Use the following rules when, as a result of injury, fatigue, or ejection, you
must play someone our of his normal position:
1) All ‘A’ and ‘P+’ results become ‘P’ results instead
2) The player uses his ‘B’ ratings on defense
3) Ignore any F1* and F2* results on his opponent’s Column 6...change to F1 and
F2
4) All ? results against this player on his opponent’s Column 6 go to the
benefit of his opponent
5) All ST? on the player’s Column 4 go to the benefit of his defender
6) Any missed FG results on the player’s Col 4 become TO results instead
7) Rebound and Assist ratings are reduced by five, to a minimum of zero
Optional Rest System
from
Mark Dobrow
I came up with a less-than-scientific rest formula that I have worked
into a VERY simple
Excel
worksheet that I will attach here. The only necessary data to type in is
name, games played and total minutes for that player. The worksheet, on the far
right column, comes up with an "adjusted rest" factor PER HALF that all players
must meet (I round to closest half-minute), but when events like injuries, foul
trouble and ejections make that an impossible goal, I give any extra needed
minutes to the 6-10 rotation guys first, then go to the BACK of the bench. As
part of my formula, I worked in a little player bonus time for each half to
compensate a bit for the special in-game events that will keep players off the
court. So far, we are more than happy with the allocation of minutes, plus it
leaves the application of the rest factors up to the gamer.
When playing face-to-face, Andrew and I will substitute as we wish, when we
wish, with home team getting final match-up option, but each player must meet
rest requirement per half. Once the requirements are met, "extra" needed minutes
are allocated as mentioned above. When playing solo, I prefer to randomize rest
times and simply use any player-grid rolls of 4-1, 4-2, 4-3, 4-4 and 4-5 to
trigger rest for that player at the next dead ball. Rest period is generally
3:00, unless the player needs less rest to meet requirement for the half, or,
player needs more. Example of the latter: 30 seconds to play in third quarter
and Stromile Swift of Memphis (M&A Adjusted rest factor of 12.0) has played the
entire quarter and rolls a 4-4 for a turnover and stoppage of play. In this
case, rather than rest for 3:00, I will make note that he is eligible to return
with 30 seconds left in the 4th quarter, just to alleviate any extra
substitution breaks at dead balls beyond our regular "TV timeout" substitution
stoppages at 9:00, 6:00 and 3:00 of the second and fourth quarters. Mike Glaze's
brilliant Helper program makes tracking these times a snap and now that we have
a routine, the down time takes less time now than when we were using shaded
squares and had to worry about an early sub getting nailed by a shaded square
immediately after replacing a departed starter.
Fastscore Basketball Game
from Brian Davis
This is a quick-play game designed to recreate game scores as well
as wins and losses. A perfect companion product to Replay Basketball that
allows for league-wide results during a single-team replay.
2002-03 Fastscore Basketball
2002-03 Fastscore Basketball teams
2003-04 Fastscore
Basketball
Optional Injury Chart
Replay Extra
A time-saving
innovation to reduce the number of injury checks in each game.
