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Basketball Xtras

Jump on some of these tips to put a spin in your game.  Once you're hooked on Replay Basketball, you'll be passing some of your own points our way!

 
New! Team Pace Ratings updated for 2018- Replay Extra
2015 Game Rules (current)
2015 Fastbreak Chart (current)

Playing Helps and Tips - Pete Stevens
Fastbreak Guide
- Tim Face
Advanced Options Summary
- Dr. Thomas W. Cline
1970-71 Auto Scoresheet - Dr. Thomas W. Cline
2012 Regular Game Rules
2012 No-Dice Game Rules

Printable Replay Basketball Scoresheets - Replay Extra
1992-93 Extra Players
- Mark Zarb
Playing Time Grids
- Rob Venier
2007-08 Rest Cards - Andy Lewis
No-Dice Play Kit for Replay Basketball! - Replay Extra
Hoops Scoresheet - Brien Martin
ABA Rest Charts -
Brien Martin
ABA Scoresheet
- Brien Martin
04-05 & 05-06 As-Played Lineups
- Zach McComas
Basketball Statkeeper - Zach McComas
Great Teams 1 Offensive Rebound raised ratings - Replay Extra
Replay Basketball Helper -
Play Replay Hoops at your PC!  Keeps time, stats and score Mike Glaze
2009-10,2008-09, 1992-93, 2007-08, 2006-07, 2005-06, All-Time Greats 2, 2004-05, 2003-04 Teams, 1985-86, 1975-76 ABA, 1973-74 ABA, 1970-71 for Replay Basketball Helper 
Using the Stall option in 2002-03 games - Ken Main
Handling and Tracking Player Rest - Vinny Mancini, Tim Chandler
Capturing the Fatiguing Impact of Back-to-Back Games - Greg Eno
Double-Teaming Rules - Greg Eno
Enhanced Home Court Advantage - Greg Eno
Tracking Player Stats by Quarters - Mark Dobrow
Limiting Fouls (And Potential Foul-outs) on Low-Foul Players (Wilt!) - Kurt Conlan
Suggested Rules for Players Playing Out of Position - Brien Martin
Rest System - Mark Dobrow
Fastscore Basketball game - Brian Davis
Optional Injury Chart - Replay Extra

 
 
Team Pace Ratings - Replay Extra
These optional ratings fine-tune pace team by team in existing sets

Card Result Readings - Pete Stevens
Card Results at a glance -
Pete Stevens
Game Play Hints - Pete Stevens
These handy guides can be helpful for Replay Hoops newbies and pros alike!  Created by Pete Stevens with an assist from Tim Face

2015 Dice Version Rules
2015 No-Dice Version Rules

Latest official rules, for both dice and no-dice versions

2015 Fastbreak Chart
Newest version of Fastbreak Charts

 
Fastbreak Guide
Tim Face
Tim's handy reference guide makes it easy to know when to call for the fastbreak.  This is especially helpful for solo play!
Fastbreak Chart- Excel version  Fastbreak Chart- PDF version opens in Adobe Reader


 Advanced Options Summary
Dr. Thomas W. Cline
This innovation in MS Word provides a handy in-game reference guide when using advanced rules for Replay Hoops

 
1970-71 Scoresheet

Dr. Thomas W. Cline
This innovation in MS Excel creates instantly pre-filled scoresheets to print and start playing 70-71 games right away!
Tom Cline created this revised version for the 1970-71 season, based on Brien Martin's original ABA template below

1992-93 Extra Players
Mark Zarb
Fan-created cards for 92-93 fringe players.

Playing Time Grids
Rob Venier
Handy zipped Excel-based files for automating substitutions and tracking playing time in solo play!
2009-10 "On the Floor Now" Playing Time grid
2008-09 "On the Floor Now" Playing Time grid
2007-08 "On the Floor Now" Playing Time grid

2007-08 Rest Cards
Andy Lewis
Excel file to make substitutions a breeze.

No-Dice Play Kit for Replay Basketball!
Replay Extra
Special card deck that allows gamers to play Replay Hoops with no dice.  New revised version (Nov. 2008) with larger cards.  Formatted to print on our 9-per-page cardstock.
Free Download!

Hoops Scoresheet
Brien Martin
Deluxe printable scoresheet for ease of stat tracking.

ABA Rest Charts
Brien Martin
This innovation in MS Word format presents preset lineup rotations for each ABA team to automate subs.

ABA Scoresheet
Brien Martin
This innovation in MS Excel creates instantly pre-filled scoresheets to print and start playing right away!

04-05 & 05-06 As-Played Lineups
Zach McComas
Zach's files are very handy for Replayers for the 04-05 & 05-06 seasons.

Basketball Statkeeper
from Zach McComas
Zach has created this handy Excel-based statkeeper for tracking individual player and team stats in an individual team replay.

Great Teams 1 Offensive Rebound raised ratings
Replay Extra
 PDF file add-on brings this option into the Great Teams 1 set.

Using the Stall option in 2002-03 games
from Ken Main:
I've been informally tracking how often I use the Stall. It averages approximately 5 cards a game, and almost always in late-game situations- or when a team is ahead by 12+ at any point after the 6:00 mark of the third quarter. This seems to get scores and shots/game/team very near their respective 95 and 81 '02-03 season averages, as Dave Loparco can attest from my box scores [from the 2002-03 co-op replay, on the Replay Forum].

Handling and Tracking Player Rest
from Vinny Mancini:
I’ve been using this idea to help keep track of when to bring resting players back into the game: Since the player cards are the same size and shape as the Play Card deck, whenever I remove a player from the game in order to rest, I count off how many cards (5 per minute) he will sit out, and simply insert his card into the Play Card deck at that point. Thus, whenever the Play Card deck reaches that player’s card, he will be ready to come back into the lineup.

from Tim Chandler:
Regarding usage (rest), I list all players on the score sheet. A player who does not start gets a 12 in the rest box. A starter has no entry at the game's start. When a sub enters the game, a dash and the minute of entry are added after the zero. Thus, if a sub enters in the ninth minute, his entry is "12-9", indicating that he was resting from minute 12 until minute 9: A total of three minutes.

When the starter leaves the game at minute 9, his entry is 9, and if he does not come back in during the quarter, a dash and a zero will be added to show that he rested from minute 9 to minute 0, a total of 9 minutes.

If the sub left the game after three minutes then his next entry would be 6-0. His total rest would then equal 9 minutes [(12-9)+(6-0)=9]. Since we are concerned with rest minutes rather than minutes played, the system seems to work pretty well. The rest box on the score sheet is adequate to make these recordings. Of course, when subs enter and re-enter in two consecutive quarters, it can become a little cluttered!

Capturing the Fatiguing Impact of Back-to-Back Games
from Greg Eno:

For season replays, if it's known that the game is the second of a back-to-back:
roll two dice:
2-6, 10-12- “BTB effect”.
If unknown, roll two dice: 2-6, 10-12– this is a back-to-back game...then roll again for “BTB effect” as above.
The “BTB effect” will increase the players’ Rest ratings, as follows:
Rest 1 = Rest 3
Rest 3 = Rest 6
Rest 6 = Rest 9
Rest 9 = Rest 12
This simulates the need to give extra rest to players, due to the rigors of a back-to-back game. It forces coaches to be even more cognizant of rest, as they would be in the actual NBA.

Double-Teaming Rules
from Greg Eno:
This one is very simple: Call for the double team (defensive players should consist of one guard and one non-guard) before flipping next Play Card. If a 2? occurs on the double-teamed player’s card, roll one die: 1-4- missed shot; 5-6- basket. Consequently, if the "left open" man rolls a 2?,
roll one die: 1-4- basket; 5-6- missed shot....simple, yet effective. The double teaming players are assumed to be two-timing the targeted player until the next change of possession, or missed FGA.

Enhanced Home Court Advantage
from Greg Eno:
Use the following chart to increase the Home Court Advantage…

INDEX     IGNORE         IGNORE         ADD TO 3PA*
H
             4 Fouls         3 TO's                  +3
1
             3 Fouls          2 TO's                  +2
2
             2 Fouls          1 TO                    +1
3
             1 Foul
—You may ignore any foul, as long as it's not in the last two minutes of the game, and it's not a 2F1 foul.
—You may only ignore TO's, not steals.
—You must call for an addition to a 3PA before rolling the dice for the shot; you may only do this once per game, and not in the last two minutes)


Tracking Player Stats by Quarters
from Mark Dobrow:
Here’s a simple trick for keeping quarter-by-quarter stats for each player when using the Replay scoresheet: I use four different colored pens (one for each quarter) which lets me track performance-by-quarter automatically.


Limiting Fouls (And Potential Foul-outs) on Low-Foul Players (Wilt!)
from Kurt Conlan:
Here’s my proposed modification of the foul procedure for players who rarely foul...
For any player with a Column 6 Defense rating of 15 or better, change his opponent’s Column 6 results as follows:
F1 = F1?
F2 = F2*
I believe this will more accurately recreate results for players who seldom foul.


Suggested Rules for Players Playing Out of Position
from Brien Martin:

Use the following rules when, as a result of injury, fatigue, or ejection, you must play someone our of his normal position:
1) All ‘A’ and ‘P+’ results become ‘P’ results instead
2) The player uses his ‘B’ ratings on defense
3) Ignore any F1* and F2* results on his opponent’s Column 6...change to F1 and F2
4) All ? results against this player on his opponent’s Column 6 go to the benefit of his opponent
5) All ST? on the player’s Column 4 go to the benefit of his defender
6) Any missed FG results on the player’s Col 4 become TO results instead
7) Rebound and Assist ratings are reduced by five, to a minimum of zero

Optional Rest System
from Mark Dobrow
I came up with a less-than-scientific rest formula that I have worked into a VERY simple
Excel worksheet that I will attach here. The only necessary data to type in is name, games played and total minutes for that player. The worksheet, on the far right column, comes up with an "adjusted rest" factor PER HALF that all players must meet (I round to closest half-minute), but when events like injuries, foul trouble and ejections make that an impossible goal, I give any extra needed minutes to the 6-10 rotation guys first, then go to the BACK of the bench. As part of my formula, I worked in a little player bonus time for each half to compensate a bit for the special in-game events that will keep players off the court. So far, we are more than happy with the allocation of minutes, plus it leaves the application of the rest factors up to the gamer.

When playing face-to-face, Andrew and I will substitute as we wish, when we wish, with home team getting final match-up option, but each player must meet rest requirement per half. Once the requirements are met, "extra" needed minutes are allocated as mentioned above. When playing solo, I prefer to randomize rest times and simply use any player-grid rolls of 4-1, 4-2, 4-3, 4-4 and 4-5 to trigger rest for that player at the next dead ball. Rest period is generally 3:00, unless the player needs less rest to meet requirement for the half, or, player needs more. Example of the latter: 30 seconds to play in third quarter and Stromile Swift of Memphis (M&A Adjusted rest factor of 12.0) has played the entire quarter and rolls a 4-4 for a turnover and stoppage of play. In this case, rather than rest for 3:00, I will make note that he is eligible to return with 30 seconds left in the 4th quarter, just to alleviate any extra substitution breaks at dead balls beyond our regular "TV timeout" substitution stoppages at 9:00, 6:00 and 3:00 of the second and fourth quarters. Mike Glaze's brilliant Helper program makes tracking these times a snap and now that we have a routine, the down time takes less time now than when we were using shaded squares and had to worry about an early sub getting nailed by a shaded square immediately after replacing a departed starter.

Fastscore Basketball Game
from Brian Davis
This is a quick-play game designed to recreate game scores as well as wins and losses.  A perfect companion product to Replay Basketball that allows for league-wide results during a single-team replay.
2002-03 Fastscore Basketball
2002-03 Fastscore Basketball teams
2003-04 Fastscore Basketball


Optional Injury Chart
Replay Extra
A time-saving innovation to reduce the number of injury checks in each game.

 
 

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