New!
Replay Baseball FAC-style play
cards
Play Replay Baseball without dice!
Three different play-test versions of FAC for Replay Baseball.
Replay
Baseball No-Dice Play Cards - Replay Extra
Brien Martin's
Replay Baseball FAC
Ray Surdel's
Replay Baseball FAC
New!
Automated decision-making charts
Tim Chandler
Files in
Word and PDF formats, created by Tim as helpful Replay gamer reference
charts:
--Fielding chance distribution chart. It shows at a glance, all of the "out"
results for columns 1 through 6. It also has a chart showing the assignment of
assisted and unassisted outs made at first base in which the first baseman was
involved. This chart greatly speeds game play, especially for those new to
Replay, but it helps experienced players as well.
-Bunt putout chart, to determine who covers first for scoring bunt plays.
-Baserunner advancement chart, which automates the third base coach and other
runner advancement situations. It works as a sort of "artificial intelligence."
-Infield decision cards. These automate certain decisions made on defense, such
as infielders decisions to throw home or to first base for the sure out when
there is a runner on third. These cards contain many other such decisions, and
they also include some utilitarian devices such as a 11-66 chart for
visualization of distributions and a "B" grade indicator that covers the
pitchers 6x6 grid except for the bottom row when a pitcher loses effectiveness.
New!
Scoring bunt plays
Mike Piano
Scoring fielding chances on bunts is a snap with these
Excel charts!
New!
2007 Extra Player Ratings
Replay Extra
PDF files of every
player who batted or pitched in '07.
-with layout lines
-without layout lines
New!
2007 d20 Ballpark Cards
Replay Extra
PDF files of optional ballpark cards that use a 20-sided die.
-with layout lines
-without layout lines
1971 Extra Player Ratings
Replay Extra
PDF files of every player who batted or pitched in '71.
-with layout lines
-without layout lines
1971 d20 Ballpark Cards
Replay Extra
PDF files of optional ballpark cards that use a 20-sided die.
-with
layout lines
-without layout lines
1984 Extra Player Ratings
Replay Extra
New - color format
PDF files of everyone
who pitched or batted in 1984 and is not rated in the 1984 Yearbook.
-with
layout lines
-without layout lines
PDF files of everyone
who pitched or batted in 1984 and is not rated in the 1984 Yearbook.
(Black & white format)
1984 Yearbook Extras -
1984 Large Format
Yearbook Extras -
1984 Extras tall
pitchers
New!
Lineup & Schedule Template
JT Grady
JT's quick and easy Excel
file helps set up a schedule, lineups and printable scoresheet for a replay.
New!
Baseball 5.0
Craig Tyle
Craig has invented a fun, simplified dice baseball simulation that allows
gamers to rate their own players and play a quick game. It utilizes 2 ten-sided
dice and 1 20-sided die. Craig's game can make a great compliment to Replay
Baseball, allowing gamers to expand their gaming experience by rating teams and
unique projects not covered by Replay, including past big league teams, or even
minor league teams. Included in the
zipped bundle
are Craig's game files in Word and an Excel template for rating players created
by Darren Smith. We plan to offer downloadable files of rated teams here in the
future!

Optional Rare Plays
Mike Webb
Easy-to-use
chart with
additional Rare Play results.
2007
Game Rules
PDF file of updated rules.
2007
Chart Book Changes
PDF file listing
changes to chart book this year.
2006
Extra Player Ratings
Replay Extra
PDF files of every player who batted or pitched in '06.
-with layout lines
-without layout lines
1967 Extra Player Ratings
Replay Extra
PDF files of everyone
who pitched or batted in 1967 and is not rated in the 1967 Yearbook.
1967 Yearbook Extras -
1967 Large Format
Yearbook Extras -
1967 Extras tall
pitchers
2006 All Stars
Replay Extra
Printable ratings in both yearbook and team book formats for the 2006
midsummer classic game! Zipped files
with or
without cut
lines.
1894 In-Season Player Movement
Sean MacNair
Sean has updated and revised this
list of transactions for
an 1894 replay.

1964 CLassic Pitcher Team Sheets
Replay Extra
Optional printable classic pitcher
team
sheets for 1964 Team Book owners. Password protected. Team Book
owners
contact us for password info.
1964 Extra Player Ratings
Replay Extra
PDF files of everyone
who pitched or batted in 1964 and is not rated in the 1964 Yearbook.
1964 Yearbook Extras -
1964 Large Format
Yearbook Extras -
1964 Extras tall
pitchers
Quick scouting advice for
Hit & Run play
Reg Awalt
A quick scouting report on Replay batters' Hit & Run lines:
The H&R numbers in columns 1 to 6 for batters can be evaluated in much the same
way as the numbers on their 6x6 grid, in that each number corresponds to a group
of specific possible outcomes.
For example, most batters have a number between 3 and 5 in column one of their
hit & run line. When added to the pitcher's H&R number (which is always between
1 and 5), the possible outcomes range between 4 (ground out to 1st base) and 10
(single to RF with a 2-base advance). So, the higher the number in the batter's
column one, the better. This holds true for each of the other H&R columns.
In addition to column one, I also use column 3 to quickly evaluate a player's
card for his H&R ability. The numbers in column 3 are generally between 1 and 5,
10 or 18. Both 10 and 18 plus the pitcher's number have potentially horrible H&R
outcomes, so I look for a player that has a number between 1 and 5, and the
higher number within this range the better, although 4's and 5's in column three
are very rare. Ideally, I like to see a 4 or 5 in column one and a number
between 1 and 3 in column three.
2005 Extra Player Ratings
Replay Extra
PDF files of everyone who pitched or batted in 2005 and is not rated in the
2005 Yearbook.
2005 Yearbook Extras -
2005 Large Format
Yearbook Extras -
2005 Extras tall
pitchers
2005 Multi-team players split
ratings
Replay Extra
Split ratings for each team for selected traded players.
2005
Yearbook Multi-teamers -
2005 Large Format Yearbook Multi-teamers -
2005 Multi-teamers tall pitchers

1987 Classic Season pitcher info
file
Chris Rowe
Pitchers' batting ratings and BF ratings on
handy card-sized sheets for each club.
1984
Multi-teamers
Replay Extra
Multiple cards for 6 players who played for multiple teams in 1984. Zipped folder
Bunt-for-hit Method
from Ken Main
WHEN TO BUNT FOR A HIT
My "house rule" takes this 'bunt for a hit' possibility into account. Keep in
mind, I always roll FOUR dice- a yellow one avoids most re-rolls, and also
reveals the first digit on potential errors, negating many other rerolls.
Anyway, here's what I do:
With bases empty AND nobody out, 3B is playing IN if...
1. batter's bunt rating is a "1" AND...
2. his team is leading, tied or behind by 1 or 2 runs...OR
3. anytime a 1 or 2 rated-bunter faces a pitcher hurling a no-hitter after the
fifth inning (regardless of score/outs).
Now, if the fourth die AND the blue die MATCH, batter bunts! (3B, P and C are
IN).
No match- he swings away. (3B IN)
Surprisingly, column four singles off the third-sacker's glove happen with some
frequency. One of these days I'll wade through the boxscores and quantify this
statement.
Replay Bullpen
from Dr. Thomas W.
Cline
Tom Cline and his son use this innovation when playing face-to-face games.
With this option, a Replay manager must decide the best time to warm up
relievers before they enter a game.
Excel file
Situational Scoring System
scoresheet
A
scoresheet based on the
situational scoring system developed by Alex Reisner. For documentation on
the scoring system, see
Alex Reisner's
website.
Guarding the lines,
playing the outfield in
from George Fahey
Two late game options to help protect a lead or prevent the winning run from
scoring.
2005 All
Stars
Replay Extra
Printable ratings in both yearbook and team book formats for the 2005
midsummer classic game!
Zipped folder with PDF
and MS Word files.
Fielding Cards
from John Lanski
These time-saving cards contain the fielding grades for each team, saving you
the task of entering the info each time on your score sheet. Conveniently-sized
to match Replay cards and fit in your team envelopes. Zipped Excel files.
(Thanks to Chris Rowe for contributing the 1970s and 1980s fielding cards using
John's template.)

Rosters & Transactions files
2004
from Alan Mandell:
Alan Mandell (Surprise, AZ) has developed these
unique and fascinating tabletop gamers' helpers for anyone wishing to conduct a replay
using actual rosters, or anyone who just wants to know at a glance what a teams'
roster looked like at any point in 2004. Alan has painstakingly
constructed Team Roster sheets for the 2004 season, showing at a glance which
players were on a teams' roster at any point during the season,
including DL, minor league call-ups, trades, retirements, suspensions...you name
it! Also new for 2004 is Alan's "Who Played Where" file, which details
when and where each player on each team performed on the field in '04. The
files are in Word format, in a zipped folder. Also available are 2003 and
2002. Questions or comments about these files? Contact
Alan.
2002
2003
2004
Replay Extra
Free printable ratings for this Deadball era team in
PDF or
Word formats.
from Vinny Mancini:
Hi Gang,
The last couple of nights/days
(depending on when and how much sleep you get <g>) a few of us have discussed
the pitchers BF ratings and how they work with relievers. I've been using the
starters BF ratings and for the relief pitchers I just add 2 to their R
rating. In a case where a relief pitcher is brought in after his raised bonus
inning, then nothing gets added to his R rating. I'm testing this out and so
far I think it adds more realism then using the normal Replay rule for
relievers.
I would like to open this up for
opinions if any of you care to share your thoughts.
You all know how the Bonus
inning for relievers works I assume? So I will give an example of the rule I
am testing out.
Now remember this is ONLY for
those that use the pitchers Batters Faced ratings (which I really like now).
Ok, lets say that your starting pitcher gets pulled in the 7th inning. You
have a relief pitcher that's rated R4 with a raised 7. You would add 2 to his
R rating making it a 6 (if he came in after the 7th then he would not get the
2 added to his R rating). Now this relief pitcher could face 6 batters and if
after the 6th batter, he lets a runner get on, then he flips to his B grade.
Does this make sense to anyone?
Do you think its more realistic then the way the rule stands now?
Please let me know your thoughts
on this. I honestly think this adds more strategy to bullpen use and I think
its a more realistic way to handle relief pitchers while still being very
simple to understand.
Opinions anyone?

from Dave Troppens:
As you all know I'm playing
older sets without the 6*6 pitcher cards. And as some of you may know I've
talked about giving the game more impact in terms of platooning with older
sets too. I think my second chart I've created for this purpose is doing the
job.
Here it is for anyone interest
(only problem is you need a 20-sided die so I roll a 6d,6d and 20d every
play).
Pitcher cards have no
adjustments and switch hitters are limited in changes. I use the adjustments
for rolls only in the 2-5-6 columns since adjustments in the column one
doesn't really change results (just the glamour of them be it a strikeout or
not). Also column 4 isn't impacted since that is fielding (although I would
like to toy around with a +1/-1 rating there for fielders too so that not all
11 readings are walks. I'm not doing that yet though. I don't change column
three because there already is a platoon adjustment at 3-6.
LEFTY PITCHERS
Vs Lefties
1=-2 adj.
2-5=-1 adj.
6-18=No adj.
19-20=+1 adj.
Vs. Righties
1-2=-1 adj.
3-16=No adj.
17-19=+1 adj.
20 = +2 adj.
RIGHTY PITCHERS
Vs. Lefties
1-2=-1 adj.
3-16=No adj.
17-19=+1 adj.
20=+2 adj.
Vs. Righties
1=-2 adj.
2-3=-1 adj.
4-18=No adj.
19-20=+1 adj.
SWITCH HITTERS - they are easy
1-2=-1 adj, 3-18=no adj. 19-20=+1 adj. I may change it to 1 and 20 being a -2
or +2 adj but I'm not sure on that yet.
I do a few things if the
adjustments create numbers below 1 or above 5.
IF BELOW 1 THEN:
in column 2:All 22-50 Ground
outs are now strikeouts.
in column 5: All 6-10 readings
are now read as two balls. With the bases loaded it is only one ball.
in column 6: All 12 readings are
now 50-50 chances of being singles to center instead of homers. If the reading
is a -2 adj on a 1 pitcher then all 12 readings are only a 1/6 shot at a
homer, rest are singles.
IF ABOVE 5 THEN:
in column 2: All 6 and 17
strikeout readings are now ground outs to either second or short with other
baserunners advancing a base. I have toyed with the idea of putting an error
chance on the play too to make this adjustment really have a chance of making
an impact but have whimped out so far. It would only come up about once every
100 games I'm guessing where an error would happen.
in column 5: All strikeout
readings are now just 2-2 counts. Bases loaded walks that used to result in
2-0 counts are now walks too.
in column 6:All 21 readings have
a 50-50 shot at being home runs or deep fly outs to center. If the reading is
a +2 adj on a pitcher already rated five then the HR is a 5/6ths possibility.
from
Mike Webb:
While chatting with Ben, I had
this brainstorm about another approach to injuries. Let me tell you what I
thought of:
Suppose we're doing a full
season replay of, oh, gee, the 1978 Red Sox. Rather than using Mark's chart
(which is great, don't get me wrong!), let's say we do the following. Record
injuries for each player on a piece of scratch paper, but DO NOT ASSESS THEM
FOR THE NEXT GAME as the rules state.
For example:
Game 1-No injuries.
Game 2-Fisk 2, Rice 1.
Game 3-Hobson 3
Game 4-Fisk 2
Game 5-Rice 3
Game 6-Hobson 2
Game 7-Lynn 4
(remember, nobody has missed any
time yet!)
Game 8-Fisk 3 (Fisk Total To
Date=7)
Game 9-None
Game 10-Lynn 1
Game 11-Rice 3 (Rice Total to
Date=7)
Game 12-Hobson 1
Game 13-Burleson 3
Game 14-None
Game 15-Hobson 3 (Hobson Total
to Date=9)
Ok, now. My Threshold Number for
the Replay is 7. Any total less than 7 for a player in his Injury Bank before
the game means he can play that day. Any total equal to or greater than means
he must miss that game, and the next 6, in a row.
So to go back to my example:
Fisk misses game 9-15.
Rice misses game 12-18.
Hobson misses game 16-22. When
Hobson returns, he has 2 games already in the "bank", building for his next
injury.
My system does two things, I
feel:
1.Corrects the "Feel" that so
many gamers have complained about. Players play, then miss a whole stretch at
a time, which "feels" much more like real baseball, with pulled hamstrings,
twisted ankles and all.
2. While not changing the engine
itself-games missed should stay almost exactly alike, other than slack games
at the end of a season that would not be assessed-the system allows for a
real-seeming strategic issue. OK, I'm 4 1/2 ahead of the Yankees. I have 4
against Toronto, then 4 against the Yanks. Rice has 6 games in his IB. Maybe I
"notice" he looks a little "banged up" in the locker room at Exhibition
Stadium, so I let him have a couple of games off against the Blow Jays. He
gets through the set against the Jays unscathed, and is "fresh" to face the
Yankees. Now, he may get hurt in the first game, but-do you see what I mean?
Let me know what you think-
After talking on the phone with
Mark Miller yesterday about "Injury Banks" and his injury system, I went into
my own think tank and came up with yet another injury system that's geared for
short tourney's, best of series, medium style tourney's (NL Playdown, the Leon
project, SimDave, etc) hence the name "The Shorty".
Here we go...
This system is simple and offers
a football flavor. It keeps the theme of the tournament mindset where it's "do
or die" with reference to the decision(s) a manager must make to play a
starter or not but offers penalization at the same time. Last but not least,
it keeps the focus on the bench players' ala "Pete" style.
"The Shorty" Replay Injury System
Step 1. Note the injury after
the game.
Step 2. How injured is the
player?? Re-roll prior to the next game to get his game status. A roll of
1-2-3 equals the player is PROBABLE.
This could mean, the trainer
worked on the player in-between games/before the next game, the player is
living with the slight pain, a good night rest was called for, no more
dehydration, muscle spasms passed, groin feels better, hammy was stretch out
etc. The player can basically play as normal at 100%.
A roll of 4-5 equates the player
is QUESTIONABLE.
The player COULD play based on
the manager/trainer/player game time status. If he plays, decrease all his
card ratings by 1 and his error ratings by 10.
This is where a player can
decide to "gut" out this injury but may hurt the team as well OR the manager
steps in to make a decision "for the best interest of the team". To platoon is
key for a guy on QUESTIONABLE especially late in the game with decreased card
ratings in effect.
A roll of 6 equates the player
is OUT.
This player must miss one game or whatever the board indicated.
Step 3. If the player missed a game(s), he must check back with the trainer. PRIOR to his next game, re-roll
the previous action but instead of 1-3,4-5,6 make the following re-rolls:
PROBABLE 1-4, QUESTIONABLE 5 and
OUT 6. This is where a more serious injury COULD still be lingering and needs
more treatment.
Step 4. Repeat Step 3 each time
a player is listed as OUT.
Comments are welcomed.......
from Brian Davis:
The expansion chart on my site
that converts 1 x 6 pitcher grids to 6 x 6 pitcher grids was made using the
official Replay formulas for the current 6x6 setup.
As you probably know, the 1 x 6
pitchers were assigned a static number based on a range (for example, a col 1
rating of 3 may have been assigned if a pitcher had 0.3 to 0.5 K's per inning-
I completely made up these numbers for this example).
When I made the conversion
chart, I took the average value for that range (in the above example 0.4 K's/IP)
and inserted it into the new pitching rating generator to create the 6x6
equivalent for the average pitcher with a col 1 rating of 3. You will see that
you don't always get the pattern you might expect, but it is accurate from the
game design perspective.
I think this is the fairest
method to play matchups between old vs new Replay sets. One advantage of the
new system is that you get greater diversity between low end and high end
pitchers who get a row 4 rating of 3, the diversity coming from the numbers in
the other rows of the cards. Obviously, you cannot get the same diversity when
converting 1x6 pitchers to 6x6 pitchers, but at least you get the variability
in results (especially those HRs that Pete was referring to).
The other option is to use only
row 4 in the newer set as the A grade. I prefer my method of expanding the
cards though, because I prefer the variability in results.
I designed the pitcher card
expander so you can cut each column into strips- one strip for each rating and
for each column, then mix and match them depending on your pitcher. So if your
pitcher is 1-2-2-4-3, just take the col 1 strip with the rating of 1, the col
2 strip with the rating of 2, etc, and lay the out in front of you arranged
like a pitcher's card. That way, you just need to print them out once, and
they can be applied to any pitcher. It also works better if you print them out
on card stock- that way they don't blow all over the floor everytime someone
walks past you...
Of course, I recommend you use
whatever system you're most comfortable with and have fun (that last part is
the most important part! <g>).
from
Bill Champagne:
Game 1. Team A vs Team B
Game 2. Team C vs Team D
Game 3. Team E vs Team F
Game 4. Team G vs Team H
Game 5. Loser of game 1 vs Loser
of game 3
Game 6. Loser of game 2 vs Loser
of game 4
Game 7. Winner of game 1 vs
Winner of game 3
Game 8. Winner of game 2 vs
Winner of game 4
Game 9. Winner of game 6 vs
Loser of game 7
Game 10. Winner of game 5 vs
Loser of game 8
Game 11. Winner of game 7 vs
Winner of game 8
Game 12. Winner of game 9 vs
Loser of game 11
Game 13. Winner of game 10 vs
Winner of game 11
Game 14. Winner of game 12 vs
Winner of game 13
Game 15. Winner of game 12 vs To
Be Announced
NOTE: Pairings for Games 12 and 13 will not match previous opponents against
each other unless absolutely necessary. If three teams remain after Game 13,
the winner of Game 11 advances to Game 15.
I wanted to pass along this
suggestion that I recently received from Rick Crake regarding using the new
three-dice setup with older Replay seasons. Rick rolls the third die for the
pitcher, as in the new game...If he rolls a 1, he SUBTRACTS 1 from the
pitcher's grade in that column. If he rolls a 6, he ADDS 1 to the pitcher's
grade. A roll of 2-5 means no change to the pitcher.
This adds some of the extra
dimension of the new setup, and still keeps the original pitcher grades
intact. Rick also found that this keeps him in the swing of rolling three
dice, no matter which Replay season he's using. This also keeps the other new
elements in play, like the infielder's roll in column 4, etc.
Someone else may have mentioned
this idea before, but it sounds like a good idea to try!
Having used the new
extra die and the 6 row pitcher cards is there a general quick way to have the
old pitching cards converted to 6 rows? What I mean by this is that row
6 is usually the B results with the exception of column 3 being reduced by 2
and row 4 is the actual ratings.
I was thinking of something like:
row 1 always a reduction of 1
from the pitchers result (minimum 1)
rows 2 through 4 being the same.
Row 5 increase of 1 and row 6 using the B result. I know it is not 100 %
accurate, but it still gives the flavor of the new cards. The only exception
would be a pitcher with a raised number in column 5. They should increase the
raised number by 1 on a blue die roll of 1, 2-4 would remain the same and 5
would decrease the raised number by 1. Also a pitcher with a 1 in column 2
would get the * on a blue die roll of 1.
Any comments?
Mike Owens
Mike and Tom ... Though the old,
single-row pitcher cards are not quite as statistically accurate as the new
6x6 cards, I still enjoy the old ones when I play them. But for fun I tried
Brian's charts and, though I think they're great I wanted something a little
more simple. So I tried this ... I roll the 3 dice and if the third die is a
'1' I lower the pitcher's grade by one (3 to a 2, etc), and if the third die
is a '6' I raise the pitcher's grade by one (3 to a 4, etc). All other rolls
of the third die keep the pitcher's grade as is. Very simple. Possibly still
as accurate as their original grades. And still adds a little variety to the
game. I've only tried this in a few games for fun and would not use it for any
full-season replay, but thought I'd pass it along as a suggestion.
Tom
Mike,
I agree with Mr. Blind, check
out Brian's site! I also agree with you, this is a great idea for using the
current setup with older seasons. We've heard from some other Replay gamers
who are using a similar method when they play with the older cards. The
difference with your setup is using the original B grades, which in general
should work pretty well. In fact, this may work out well because some pitchers
in the older sets seemed to have their overall grades fine-tuned by B grades
that are better or worse than you'd expect. It'd be interesting to see how
this would play out!
You may also want to add a way
to give pitchers with a 1 in column 5 or column 6 a raised number on a roll of
1, similar to the * on a die roll of 1 for column 3 1's.
For anyone using the newer
seasons and the three-dice setup, this is a great way to keep game play
consistent and stay in the same routine, when going back and playing games
with the older cards. And better yet, it adds some of the advantages of the
new setup, as pitchers can now "make a great pitch" or "hang a pitch"
throughout the course of a game. And it also helps open up more possibilities
of play results, especially those homerun chances in column 6.
The only thing we do miss with
this type of retro-fitting, of course, is the ability to pinpoint pitchers'
grade averages within each column, as we can with the new ratings. Still, I
think it can make play more fun, while still maintaining the accuracy of the
cards as rated.
Thanks!
Pete
I've been using the following to
'generate' pitcher injuries. It seems to work well. Any suggestions for fine
tuning will be appreciated.
When a column two injury for a batter is rolled (even if player has already
received an injury that game) I roll two dice. An 11 or 12 means the opposing
pitcher could be removed from the game immediately + more games; rolling a 13
means the opposing pitcher must leave after this inning + may miss more games. To find the length of time
missed (if any) one die is rolled. I've attached the
chart (PDF
file) that I use to determine this. The die is cross-referenced with a
simple number that is = (2 * Starts) + (Relief appearances + 10).
Easier to use than to explain. Comments appreciated.
Hi all-- The old seasons for
Replay had only 1 player on a team with
the 57 in 3/4, so there were not
a lot "rare plays". What I do when playing these old seasons, is whenever a
3/4 comes up, regardless of the number there, I roll one die and if odd, go to
the rare play chart, and if even, use the existing number. What does everyone
else do? I like these rare plays and they
really aren't that rare--they
just add variety and bring a lot of the fielding ratings into play.
from
Tom Fish:
As for how I handle injuries ... in most leagues I've played in the injuries
were ignored. The managers were restricted to a percentage of usage, usually
something like actual use plus 10% extra. If he went over he was then fined.
But that is for PBM leagues. In my replay of the Twins' '87 season I
constructed my own injury chart. Before each game I roll 2 dice and the
result tells me which player(s)
must sit that game. I have one for each team so the Twins' opponents will
have to sit down key players on occasion too. So far it's working pretty
well. Guys like Laudner and Lombardozzi that did not have that many AB's get
numbers around the 6, 7, 8 area and sit a lot. Hrbek, Pucket and others that
played a lot get numbers like 2, 3, 10 or 11 and don't sit as much.
Options for injury plagues
from Bill Priester:
Now, here is something that I do
as far as strategy/options when a team goes through a black plague injury jinx
as the Twins. I play whoever is left to fill in at vacant positions (hey,
that is when those players with the little "a" get a shot to play!). In the
Twins case, because of so many guys down I don't have position players for
each of the eight non-pitcher positions so my
optional rule is that I can
select one of the injured players to play but he must make up the injury games
when another player returns to play that position. In addition, if the
injured player should get hurt again while playing injured (the dreaded 2-1 or
2-3 dice rolls) those games are added to the ones he is already in the hole
for. It plays out nice over a full season and it makes the decision making of
who to play while injured a gamble of sorts.
Hi again folks,
In the current chart book, Peter
reinstituted the hit direction option where there are four instances where you
can make an extra die roll to determine which outfielder fields a ball. This
was something that first appeared in the black chart books of the late 80's.
Now with the 6x6 grid, there is more distribution of where base hits go so
many may not choose this option (although it does give each outfielder an
equal chance to field the ball). What I tinkered with quite a while back, is
to determine pull hitters, spray hitters, and opposite field hitters on a team
and use the following charts to add to the probability of where a ball will
land, according to the hitters tendency:
Right handed pull hitter
1=LF
2=LF
3=LF
4=CF
5=CF
6=RF
Left handed pull hitter
1=RF
2=RF
3=RF
4=CF
5=CF
6=LF
Right handed opposite field hitter
1=RF
2=RF
3=RF
4=CF
5=CF
6=LF
Left handed opposite field hitter
1=LF
2=LF
3=LF
4=CF
5=CF
6=RF
Okay, now how to determine pull hitters and opposite field hitters? I suggest
that the STATS books give excellent evidence on where hitters have a tendency
to hit the ball. Actually, there are only a few dozen players that would meet
one of these four criteria described above but it does give a better read as
to "scouting" a hitter based on his tendency of where he hits a ball. I have
to admit that I used a competitors ratings to determine pull hitters vs.
opposite field hitters in the past when I utilized this home grown option.
I don't have data on the 2000
season players, but maybe someone here can determine who the pull and opposite
field hitters are so we can play test this.
Any takers?
Hi folks,
I might add that the hits
distribution can also be used in column six for play results 7-11, 17-21,
22-26. Again, the extra die roll for a handful of players that might meet the
criteria of either being a pull hitter or opposite field hitter but it does
add one more bit of realism to a very realistic baseball sim. Also, it gives
one more item on a hitters profile to aid in "scouting" him!
YIKES!
I should have indicated in my
original post here that it is column three where the hit options in the new
chart book are!
from Bill Priester:
Hi all,
With all the discussion threads
on the older chart books, I was wondering what folks thought of two column 6
results that were in the old black chart books of the late 80's.
The first one deals with the resolution of results 7-11, that is, the play on
the runner trying to score from second on a single with less than two out
(with two out is automatic, the man scores). The current chart book states
that you have the option to send the runner from second and if you do and you
roll a die that is higher than his speed then he is out. This is nice, but I
like the black chart book interpretation of these results where a roll of the
die can take the outfielders arm or the runners speed into consideration,
thus, not making the decision so simple as to looking at just the runners
speed. For those of you that don't have the black chart books, their is one
extra die roll to resolve this play. You have your first roll of the dice that
give you the result of 7 to 11 in column 6 (and assuming that there is a
runner on second and less than two out). Again, as in the current chart book,
you decide whether to send the runner or not. If you choose to, then you roll
one die and refer to the following chart:
1 = xb
2 = Arm
3 = xb
4 = Runner
5 = Arm
6 = xb
(Arm= Outfielders throwing arm)
(Runner= runners speed at 2nd).
By utilizing this chart, at the expense of only one extra die roll, you may
challenge the outfielders arm, the runners speed or have at least a 50% chance
of scoring by automatically getting the extra base! In the case of the
outfielders arm coming into play, you roll the die against the outfielders
arm. If the die is higher, the runner is safe, if the number is equal or less
than the outfielders arm the runner is out! With the 6x6 pitchers grid that
now is part of the new card sets, there is more randomness in the column 6
result numbers, therefore the outfielders will vary based upon what number
comes up in the pitchers "6" column. I like this added bit of drama in
determining this outcome and just wanted to share it with all of you.
The second instance in which I have incorporated the black chart book action
is on play results 22-26 (single with option to try for a double). 5 times out
of 6, in the current chart book, the runner will be safe. The black chart book
again takes into consideration an outfielders arm or a runners speed. See the
chart below:
1= Safe
2= Arm
3= Safe
4= Runner
5= Safe
6= Safe
(Safe= double, Arm-roll die
against of arm, Runner- check runners speed)
In this scenario there is now a 67% chance of automatic double and a 17%
chance of the outfielders arm and a 17% chance that the runners speed will
determine the outcome. Again, with the randomness of result numbers coming off
a pitchers 6 column, this will vary which outfielder will handle the ball. Of
course there is that 1 in 6 chance that a manager will have to rely on the
speed of his batter/runner! Again, it just adds a bit of drama (at the expense
of one extra die roll) to determine the result! With the recent option of
adding a more variable result on #s 42-56 on hits to the outfield (at the
expense of one extra die roll) I think the two options I've described here
might be considered as an option as well.
So folks, what do ya think?

from
Mark Miller:
Recently I bought enough dice to
give me 8 total dice (2 of each color). I use the standard roll with red
(column) white (hitter's row) and blue (pitcher's row). For any result that
requires additional rolls (like single + error, possible rare play, OF
position for looping drive, possible WP/PB in column 5, etc.) I simply push
the original 3 dice to the side (so I can refer back if I am interrupted or if
I just want to double check). Then I normally continue the color pattern
(green followed by red, white, blue and green (if necessary).
Let's say I have the single + possible error in column 1. I push the RWB dice
to the side and pick up a green and the other red and white and roll - the
green tells me the fielder and the red/white combo is for the error result. If
it is the column 5 possible WP or PB, I simply pick up one green and the other
red and roll them both together. Of course, if the green die indicates a ball
blocked in the dirt (no WP/PB) I simply ignore the red result.
This allows me to put the dice in RWBG, RWBG order so I can quickly see what I
have rolled if there is a question about something or if I am interrupted. All
this is simply done to keep the original rolls around so I can make sure I am
getting the correct result.
DICE ROLLERS
AIM Commands:
1. Start/Join a Buddy Chat Room
2. type in the following format: //roll-diceX-sides (substitute
X and Y with number of dice/sides you wish)
3. //roll (will roll 2 6-sided
dice)
AOL Commands:
1. Click on keyword button
2. Type in word DICE and click OK
3. Choose number of dice/sides
and click on dice
from Dave Morris
Dave has created Fastplay Charts for the 2003
baseball season. Fastplay is a great helper for full-season replays,
allowing for one-roll results for each game when playing a single-team replay.
Zipped Word File
Replay Extra
Replay Extra
Zipped file with printable PDF format card images for 8 extra 1950
pitchers and 1950 lineup sheet.
Replay Extra
PDF
file of individual hitting ratings for every pitcher in the 1923 NNL
yearbook who didn't receive an individual hitting card.
from Chris Howell
This chart
allows a Replay manager to see who may be out of the opposition's lineup
before each game in a single-team replay.
