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How to play Replay Basketball
 


Watch Replayer
Steve Tower's YouTube review...

 


Replay Basketball is easy to play!


We’ve designed Replay Basketball to be easy to play, whether you’re a hard-core hoops fan or not! Pre-game setup is simple, and using our specially-designed score sheets you can easily keep track of all stats during the game. You can start off with the Basic Game and move on to more details and options of the Advanced Game at your own pace.

Replay Basketball plays with three six-sided dice (red, white and blue) and our unique deck of two-sided Play Cards, which serve as the game clock as well as to trigger ball possessions and spell out rebound battles. And like our baseball game, the game includes a
sturdy, attractive Play Board, along with a comprehensive and fun Rare Play Booklet.

Let's get into a little more detail below...

 
 

 
Players rated in all areas of the game...

  As in our baseball game, we rate players in many different facets, offensively and defensively:


In addition...
●Each team is rated for its ability to win at home and on the road (Home Court Advantage),
and for its ability to run and defend  the fast break.
●Each player is rated for durability, as well as tendency to commit technical fouls and even flagrant fouls.

Several strategic options are available in Replay Basketball’s advanced mode. You can fastbreak at every opportunity,
call for the full-court press, or slow things down with stall tactics to burn extra ticks off the clock. There are options for rebounding strategies designed to make the best use of your personnel and offset your opponents’ strengths. All of these options allow you to make your Replay hoops experience as simple or as detailed as you like.

 
 
A look inside Replay Basketball...

The Play Card Deck

Much of the action in Replay Basketball is triggered by the deck of two-sided Play Cards. This deck is used for most possessions and rebounds, and it also serves as the game clock (when the last card of the deck has been used, the period ends). Here’s a quick look at how the two-sided Play Card deck works:

1. Start of Game
After the deck has been shuffled to start the game, it should look like this (with the Possession side up).

 

 

2. First Possession
Once one team gains control of the ball from the opening tip-off, flip the top card over (ignoring the first Possession reading) to reveal the first set of Possession and Rebound results to be used.  This is how the deck should look:

 
3. Next Possession
Here we see that the opposing team's Shooting Guard has control of the ball after the defensive rebound, so all three dice are rolled and the result is found on the Shooting Guard's card.
 


If he misses a shot, you would refer to the top rebound result of the facing card, as in the previous example.

If he makes a basket, you would flip the used top Play Card to reveal a new set of Possession and Rebound results to begin the opposing team's next possession

 
 
Here's a sample of game play...

In our example, lets suppose we've got the '69-'70 New York club against their rivals from Boston (circa '64-'65), at Boston.  Each game begins with a Jump Ball.  We find the two opposing centers' Jump ratings and go to the Jump Ball Chart.

Home
Player's
Jump
Rating

Visiting Player's Jump Rating

1 2 3 4 5
1 43 45 53 56 63
2 34 43 45 53 56
3 26 34 43 45 53
4 23 26 34 43 45
5 14 23 26 34 43
(sample of Jump Ball Chart)
Both players have Jump rating of 1, so we find a "43" where they meet on the Jump Ball Chart.  We roll two dice, reading them Replay-style..
This is a "31" :

On the chart, the Home Team (Boston) wins the tap if the dice roll is less than or equal to 43.  Since 31 is within that range, Boston has possession to start the game.
 

As we have seen, possessions begin with a flip of the Play Card deck, to reveal a new "Possession result.  In this example, our first flipped play card's Possession reading gives the ball to the Celts' Small Forward, who in this case is John Havlicek.  "Hondo" is being guarded by the Knicks' Bill Bradley.

We roll all three dice for Havlicek...

The red die tells us which column to use on his card and his defender's card; the white die tells us which row to use, and the blue die is used against the defender's rating when needed.  In this example, we find a result of
2 on Havlicek's card at square 2-2, which is an automatic basket (no need to check the blue die against the defender here).  Score two for Hondo!

Let's try another dice roll...

This roll puts us at square 1-2 on Havlicek's card, where we find a result of 2?.  On any results with a ?, check the blue die against the defender's rating in that column to resolve the play.  On a 2?, if the blue die is higher than the defender's rating, the shot is no good.  If the blue die is not higher, the shot is good.  Bradley's column 1 defense rating is 2; since our blue die reads 3, he forced a missed shot and the rebound battle would be between the two teams' power forwards.

Let's try one last roll...

This roll puts us at square 5-1 on Havlicek's card, where we find a result of A.  On this very valuable result, Havlicek has made a pinpoint pass to a teammate for an easy bucket!  On this play (and a few others) the blue die is used on the passer's card in the "blue die" row, to determine the player receiving the pass.  On Havlicek's card, a blue die roll of 1 gives the ball to Power Forward Tom "Satch" Sanders, who nets the easy basket.  Score an assist for Havlicek!


 

That's a quick look at how the Play Cards, dice and player rating interact.  To keep play moving, most results are found on the Player Cards, and the Play Board explains the meaning of each of these results.  (As you play you'll quickly find these become committed to memory.)  Occasionally a result will be found on the Play Board or Fastbreak Chart.

 
 

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