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Frequently Asked Questions



 
"What are we supposed to do with this?"

 
What do the small raised numbers in the offensive grid mean?

What do the small raised numbers in column 2 mean?

What's the proper sequence to check for the injury?

Can fastbreak chances occur on steals?

Do I disregard an injury and play my last man fatigued for the rest of the game if I have no replacements left?

Can you list what happens to a "fatigued" player?

Do I use shooter’s OFF or DEF Rebound rating in this situation?

On ST? results, if the result is no steal, do you count this as one of three possible passes before 24- second violation?

Should I also charge the guy the ball was stolen from with a turnover?

For rebound result for that miss, is a card flipped or is the showing rebound result used?

How do I determine if a shooter is fouled on a 3-point attempt?

When the FAC does NOT show "Column 2 shot" on an offensive rebound, are you supposed to draw another Play Card?

Result 64-player committing foul must be removed from game at next dead ball.  When can he return to the game?

Typo on result 66 under Intentional Foul Charts?

On a Loose Ball Foul, with the team charged already in the Penalty situation - who shoots, if anyone?
 
 
 

Q: What do the small raised numbers in the offensive grid mean?

A: The small raised numbers on the offensive grids always have the same meaning regardless of which column in which they appear: they control the three-point shooting within Replay Basketball. When the three-die roll results in a cell with one of these numbers, look at the blue die…if it’s higher than the small raised number, ignore the “base” result, as the player is now attempting a three-point shot. Roll the dice and reference the player’s 3PT Shooting Rating.  (Note: Three-point shots also occur on any “3PA” or on any “3PA?” that is not prevented by the defensive team.)
 

Q: Okay, now I’ve got a player attempting a one-on-one move (arising from Column 5) and the single-die roll in Column 2 lands on a cell where this is a small raised number next to the “2”. What’s this mean?

A: Count the basket! The small raised numbers in column 2 only come into play on any usual three-die roll in which the red die directs you to column 2...NOT on any column 2 rolls resulting from a successful one-on-one moves nor offensive rebound follow-up shots from rebound card results. (Note: However, the “hot” shooting “H” is still always in effect on any Column 2 shot, if you’re using that option. If the player is not in “hot” mode and you roll a “2H”, then the shot is missed.)

Q: I’ve rolled a 3-6 (possible injury)…what’s the proper sequence to check for the injury?

A: First, complete the check for the rebound on the missed two-point field-goal attempt. Once the rebound has been determined, you then roll against the player’s Injury Rating. If the roll results in no injury or fatigue, continue play as normal; however, if the roll results in injury or fatigue, the player cannot be removed until the next dead ball, and must play at a fatigued state until he is removed. However, if the rebound results in an offensive rebound, the Offensive Coach may call an immediate time out and remove the affected player. If the Coach decides to keep play moving, then the player must play at a fatigued state until the next dead ball.
 

Q: Can fastbreak chances occur on steals?

A: As currently written, the rules indicate that fastbreak chances can occur on certain rebounds (including blocked shots), plus on certain plays (including some steals) in the Rare Play Charts. However, some Replayers have suggested alternate rules to have fastbreaks possibly occur on routine steals arising out of Column 4. Here are a couple of optional rules you may want to try:

Optional Rule # 1

When a successful steal arises out of Column 4, check the existing blue die result…if it’s a 5 or 6 and the team that stole the ball is fastbreak-rated Double Green, then a fastbreak chance has occurred. If the team is fastbreak-rated Green, then they would get a possible fastbreak if the existing blue die result was a 6. Teams with fastbreak ratings of Yellow, Red or Double Red would not receive any “bonus” fastbreak chances.

Optional Rule # 2

Roll one die against the Offensive Fastbreak Rating (the first one listed, reading left to right) of the player who stole the ball. If it’s higher than the rating, the team is attempting to fastbreak. If not higher, then there is no fastbreak chance, and the next pair of Play Cards are drawn.


Q: In an overtime game I played, one team really had problems keeping men on the floor to the point I had no guards left to play/sub. My starter got injured with 7:12 left in 4th but there was nobody left to replace him- do I play him fatigued for the rest of the game and disregard the injury, or what?

A: When the last player available at a position during a game is subject to an injury check, play him fatigued and ignore the injury.
 


Q: Can you list what happens to a “fatigued” player?

When a player is fatigued, here’s what changes...

On Offense:                                                                          On Defense:
Use his smaller “B” rebound rating                                           Use his smaller “B” rebound rating
All readings ending in “?” go to the defense’s benefit                 Use “B” defensive grades
Reduce all shooting ratings by 10 (2PT, 3PT, FB, FT)              Add 3 to Defensive fastbreak rating
Add 3 to Offensive fastbreak rating


Q: On a Free Throw Rebound, the Power Forward was the free throw shooter - result reads “High at PF - 2 x Blue Die added to Def PF”, but shooter still had higher rating—do I use shooter’s OFF or DEF Rebound rating?

A: Compare the "offensive" PF's (of the team shooting the free throw) OFF rating against the opposing PF's DEF rating, then modify the opposing PF's rating by the blue die x 2, to find the "final" numbers for comparison. In your case, it sounds like the offensive team gets another chance at the bucket.


Q: On ST? results, if the result is no steal, do you count this as one of three possible passes before 24- second violation?

A: These non-steals do not count toward the 24-second violation countdown– only a total of three P’s and/or P?’s results in a 24-second violation.
 


Q: When a steal takes place, I've been giving the defender credit for the steal, of course. Should I also charge the guy the ball was stolen from with a turnover?

A: Yes.


Q:  Blocked-shot rebound result leads to another shot by the rebounder. The shot is missed. For rebound result for that miss, is a card flipped or is the showing rebound result used? Most often, the showing result will have been unused since the block sends us to the blocked-shot rebound chart. Similarly, sometimes there's additional action generated from the blocked-shot rebound chart...maybe another block that calls for another roll on the chart. Should a Play Card be flipped at that point?

A: In both cases above, flip to a new set of Play Cards, and use the new rebound result, simulating some additional time coming off the clock. When it's time for another possession determination, flip to the next set of Play Cards, bypassing the "unused" possession result. This situation shouldn't come up that often, so that the impact on the overall scores would be minimal.


Q: How do I determine if a shooter is fouled on a 3-point attempt? The rules refer to some ratings that I can't find--I rolled a 66 on a 3PA, but didn't know what to do from there.

A: Some players will have a special rating for this, just to the right of their fastbreak (FB) and free throw (FT) shooting ratings, in this section of the player card. These ratings, when present, will be a small 11 and 66, indicating that the player in question is fouled when the dice roll for the three-point attempt is either an 11 (chance for a four-point play!) or a 66 (three foul shots...player not charged with a three-point attempt). We’ve made the criteria fairly strict, so most players will not have this special rating.


Q: Sometimes on an offensive rebound the FAC shows: "Column 2 shot" and sometimes it doesn't. When it does not note the column 2 shot, are you supposed to draw another Play Card?

A: Yes, always draw another Play Card after an offensive rebound, unless the rebound result specifies a Column 2 shot.


Q: On the Rare Play Missed Free Throw Chart, Result 64...player committing foul must be removed from game at next dead ball. Is he done for the entire game, or can he return at the dead ball that follows his exit? Or is he out for the quarter, as is the duration result on 64 under “made free throw RP”?

A: I would treat it the same as play #63 from that RP Chart: “Must rest through the rest of the quarter”. His coach may keep him in, rather than take him out, but player would be considered fatigued through end of the quarter.


Q: On result 66 under Intentional Foul Charts...Def PG fouls Off PG rather hard - Off PF rushes in to defend team mate - gets in fight with Def PG - both are ejected. But then it states that Off. coach selects player off bench to shoot FT's for PG. Why? He was not ejected - did he get hurt?

A:  Nice pickup on the Intentional Foul Chart! I would ignore the part about the Offensive Coach replacing the PG. We're making some changes to the Rare Play/End Game Charts, this typo will be one of the corrections. Thanks!


Q: On a Loose Ball Foul, with the team charged already in the Penalty situation - who shoots, if anyone?

A:  Assume that the loose ball foul was committed against the player the fouling player "normally" defends. Thus, for example, if the Offensive C is "over the back", then the Defensive C shoots the free throws.

 

Other questions about Replay Basketball?  Ask Dave.

 
 

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