do the small raised numbers in the offensive grid mean?
A: The small raised numbers on the offensive grids always
have the same meaning regardless of which column in which they appear: they
control the three-point shooting within Replay Basketball. When the three-die
roll results in a cell with one of these numbers, look at the blue die…if it’s
higher than the small raised number, ignore the “base” result, as
the player is now attempting a three-point shot. Roll the dice and reference the
player’s 3PT Shooting Rating. (Note: Three-point shots also occur
on any “3PA” or on any “3PA?” that is not prevented by the defensive team.)
Q: Okay, now I’ve got a player attempting a one-on-one move (arising from Column
5) and the single-die roll in Column 2 lands on a cell where this is a small
raised number next to the “2”. What’s this mean?
A: Count the basket! The small raised numbers in column 2
only come into play on any usual three-die roll in which the red die directs
you to column 2...NOT on any column 2 rolls resulting from a successful
one-on-one moves nor offensive rebound follow-up shots from rebound card
results. (Note: However, the “hot” shooting “H” is still always in effect
on any Column 2 shot, if you’re using that option. If the player is not in “hot”
mode and you roll a “2H”, then the shot is missed.)
Q: I’ve rolled a 3-6 (possible injury)…what’s the proper sequence to check for
A: First, complete the check for the rebound on the missed
two-point field-goal attempt. Once the rebound has been determined, you then
roll against the player’s Injury Rating. If the roll results in no injury or
fatigue, continue play as normal; however, if the roll results in injury or
fatigue, the player cannot be removed until the next dead ball, and must play at
a fatigued state until he is removed. However, if the rebound results in an
offensive rebound, the Offensive Coach may call an immediate time out and remove
the affected player. If the Coach decides to keep play moving, then the player
must play at a fatigued state until the next dead ball.
Q: Can fastbreak chances
occur on steals?
A: As currently written, the rules indicate that fastbreak
chances can occur on certain rebounds (including blocked shots), plus on certain
plays (including some steals) in the Rare Play Charts. However, some Replayers
have suggested alternate rules to have fastbreaks possibly occur on routine
steals arising out of Column 4. Here are a couple of optional rules you
may want to try:
Optional Rule # 1
When a successful steal arises out of Column 4, check the
existing blue die result…if it’s a 5 or 6 and the team that stole the
ball is fastbreak-rated Double Green, then a fastbreak chance has
occurred. If the team is fastbreak-rated Green, then they would get a
possible fastbreak if the existing blue die result was a 6. Teams with
fastbreak ratings of Yellow, Red or Double Red would not receive any
“bonus” fastbreak chances.
Optional Rule # 2
Roll one die against the Offensive Fastbreak Rating (the first one listed,
reading left to right) of the player who stole the ball. If it’s higher
than the rating, the team is attempting to fastbreak. If not higher, then there
is no fastbreak chance, and the next pair of Play Cards are drawn.
Q: In an overtime game I played, one team really had problems keeping men on the
floor to the point I had no guards left to play/sub. My starter got injured
with 7:12 left in 4th but there was nobody left to replace him- do I play him
fatigued for the rest of the game and disregard the injury, or what?
A: When the last player available at a position during a game
is subject to an injury check, play him fatigued and ignore the injury.
Q: Can you list
what happens to a “fatigued” player?
When a player is fatigued, here’s what changes...
On Offense: On Defense:
Use his smaller “B” rebound rating Use his smaller “B”
All readings ending in “?” go to the defense’s benefit Use
“B” defensive grades
Reduce all shooting ratings by 10 (2PT, 3PT, FB,
FT) Add 3 to Defensive fastbreak rating
Add 3 to Offensive fastbreak rating
Q: On a Free Throw Rebound, the Power Forward was the free throw shooter -
result reads “High at PF - 2 x Blue Die added to Def PF”, but shooter still
had higher rating—do I use shooter’s OFF or DEF Rebound rating?
A: Compare the "offensive" PF's (of the team shooting the
free throw) OFF rating against the opposing PF's DEF rating, then modify the
opposing PF's rating by the blue die x 2, to find the "final" numbers for
comparison. In your case, it sounds like the offensive team gets another chance
at the bucket.
Q: On ST? results, if the result is no steal, do you count this as one of three
possible passes before 24- second violation?
A: These non-steals do not count toward the
24-second violation countdown– only a total of three P’s and/or P?’s results in
a 24-second violation.
Q: When a steal takes place, I've been giving the defender credit for the steal,
of course. Should I also charge the guy the ball was stolen from with a
Q: Blocked-shot rebound result leads to another shot by the rebounder. The
shot is missed. For rebound result for that miss, is a card flipped or is
the showing rebound result used? Most often, the showing result will have been
unused since the block sends us to the blocked-shot rebound chart. Similarly,
sometimes there's additional action generated from the blocked-shot rebound
chart...maybe another block that calls for another roll on the chart. Should a
Play Card be flipped at that point?
A: In both cases above, flip to a new set of Play Cards, and
use the new rebound result, simulating some additional time coming off the
clock. When it's time for another possession determination, flip to the next set
of Play Cards, bypassing the "unused" possession result. This situation
shouldn't come up that often, so that the impact on the overall scores would be
Q: How do I determine if a shooter is fouled on a 3-point attempt? The rules
refer to some ratings that I can't find--I rolled a 66 on a 3PA, but didn't
know what to do from there.
A: Some players will have a special rating for this, just to
the right of their fastbreak (FB) and free throw (FT) shooting ratings, in this
section of the player card. These ratings, when present, will be a small 11 and
66, indicating that the player in question is fouled when the dice roll for the
three-point attempt is either an 11 (chance for a four-point play!) or a 66
(three foul shots...player not charged with a three-point attempt). We’ve made
the criteria fairly strict, so most players will not have this special rating.
Q: Sometimes on an offensive rebound the FAC shows: "Column 2 shot" and
sometimes it doesn't. When it does not note the column 2 shot, are
you supposed to draw another Play Card?
A: Yes, always draw another Play Card after an offensive
rebound, unless the rebound result specifies a Column 2 shot.
Q: On the Rare Play Missed Free Throw Chart, Result 64...player committing foul
must be removed from game at next dead ball. Is he done for the entire game,
or can he return at the dead ball that follows his exit? Or is he out for the
quarter, as is the duration result on 64 under “made free throw RP”?
A: I would treat it the same as play #63 from that RP Chart:
“Must rest through the rest of the quarter”. His coach may keep him in,
rather than take him out, but player would be considered fatigued through end of
Q: On result 66 under Intentional Foul Charts...Def PG fouls Off PG rather hard
- Off PF rushes in to defend team mate - gets in fight with Def PG - both
are ejected. But then it states that Off. coach selects player off bench to
shoot FT's for PG. Why? He was not ejected - did he get hurt?
A: Nice pickup on the Intentional Foul Chart! I would
ignore the part about the Offensive Coach replacing the PG. We're making some
changes to the Rare Play/End Game Charts, this typo will be one of the
Q: On a Loose Ball Foul, with the team charged already in the Penalty situation
- who shoots, if anyone?
A: Assume that the loose ball foul was committed against the player the
fouling player "normally" defends. Thus, for example, if the Offensive C is
"over the back", then the Defensive C shoots the free throws.
Other questions about Replay Basketball? Ask