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FastScore Football

 
 

FastScore Football allows the Replayer to quickly play out a whole day's schedule of games, including realistic scores, in just minutes!
(Available in E-book PDF format only.  FREE SAMPLE)

 

FastScore designer Brian Davis gives you the rundown below.

Fastscore ebooks require
 
Adobe Acrobat Reader

Stock
Code
Product Name
Note: PDF files usually e-mailed within 24 hours of purchase
Price

fsf2022

Fastscore Football 2022 Season
Second Edition season with Faster Play rules!

$4.95

fsf2021

Fastscore Football 2021 Season
Second Edition season with Faster Play rules!

$4.95

fsf2020


Fastscore Football 2020 Season

$4.95

fsf1519

Fastscore Football 2015 thru 2019 Seasons

$10.95

fsf1014

Fastscore Football 2010 thru 2014 Seasons

$10.95

fsf0509

Fastscore Football 2005 thru 2009 Seasons

$10.95

fsf0004

Fastscore Football 2000 thru 2004 Seasons

$10.95

fsf9599


Fastscore Football 1995 thru 1999 Seasons

$10.95

fsf9094


Fastscore Football 1990 thru 1994 Seasons

$10.95

All prices are subject to change without notice.

 

 
 

About FastScore Football Replay Game

Fastscore Football was created in the early 2000's as a quick play game designed to generate the score
of a football game with a few rolls of the dice, allowing the player to watch a game unfold quarter by quarter.
and highlighting how the team scored by touchdowns, field goals or other rarer scoring types.
It was a pioneering concept that spawned a revolution in quick play football games.
The
second edition improves on the basic concept by keeping the same quality rating system and game play
but adding an
optional faster play single die system that plays more than twice as fast as the standard game system.

Each team's personality is baked into the ratings, taking into account the offensive and defensive styles
of each team by separating scoring frequency and scoring ability.
For example, some teams may score frequently, but fail to execute in the red
zone, adding points to the board with field goals more often than touchdowns.
Others may rarely score but efficiently march into the endzone, scoring more
touchdowns than field goals. With Fastscore Football, teams will perform similarly to their
actual points, TDs, and FGs (both scored and allowed) and team wins.

This can be used as a supplement to other football games, allowing you to quickly play
other games in a single team replay scenario, or could be used as a standalone game to replay full seasons.
If you don’t have enough time for a full game, you could use Fastscore Football
to generate the score at the end of 3 quarters and play the last quarter using your favorite play-by-play game.

Each season comes with an as-played schedule with all ratings pre-calculated for each game.
So all you need to do is sit down and start playing!

Fastscore Football is played using two pages of charts and two differently colored 6-sided
dice. Each team has four ratings- the Offensive and Defensive scoring ratings (OFF and DEF)
determine the number of times the team scores per quarter; the higher the OFF rating, the
more potent the offense. Likewise, lower DEF ratings represent better defenses. The Offensive and Defensive
Red Zone ratings influence whether a touchdown or field goal is scored. Higher Red Zone ratings
produce more touchdowns than field goals, while lower Red Zone ratings will often result in field goals.

ACCURACY OF GAME
Every season of Fastscore Football is painstakingly calculated in a two-step process. First, the raw stats are
converted into ratings based on a standard spreadsheet that takes into account the number of scoring drives,
TDs, FGs and safeties specific to that season. Then the ratings are tweaked through thousands of simulations
that adjust for the actual opponents and the strength of schedule. In this process, as many as half of
the original ratings are adjusted for greater accuracy. After this process is completed, the average scoring
drives, points, TDs and FGs (both for and against) fall within 5% of actual performance.

On any given Sunday, any team could win. Likewise, in any given replay, dice rolls have
"a mind of their own". But you are recreating history in these games, so enjoy the unexpected
events that take place as you recreate your favorite season. 
Enjoy the game!

—Brian Davis, game designer


NEW!
FASTER PLAY RULES for New Single Die Option in Second Edition
Introduction
While the original two dice method provides the best representation of team performance, the single die method is
painstakingly calculated to ensure accurate game outcomes, so rest assured that whichever
option you choose will realistically simulate a team’s performance in points scored, points against, and team wins.

I have found that the single die option plays more than twice as fast as the original option without sacrificing
realistic team performance. And you can jump from one method to another within the season replay without
affecting the accuracy of the results. I am pleased to share this innovation with you and further improve
Fastscore Football beyond the original version created more than 15 years ago.

How to play using the single die option
In the standard Fastscore Football game, you roll two dice to determine the number of scoring drives
for each team per quarter, then roll two dice for each scoring drive to determine the outcome (TD, FG, etc).
This new option is a faster play version that uses a single die to determine the number of scoring drives in a
quarter and a second die to determine the result of the scoring drives. You can choose whether to use a
6-sided die or a 10-sided die. To use this option, you will need four dice that differ in appearance
(such as 4 different colors, different sizes, or a mix of dice that have numbers and pips).
 

 
 

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