New features for SECOND SEASON Pro Football Game!

In response to input from fans,a few modest revisions and several new advanced options have been added to SECOND SEASON Pro Football Game for 2004!

MOBILE QUARTERBACK RATING: The athletic, mobile quarterback has been an emerging trend in pro football since the 1990s. To better re-create this phenomenon, we've created a new "mobile quarterback" rating which allows rated passers to improvise on the fly and change pass plays into quarterback runs.

BOMBER PASSER RATING: Over the years, there has been some discussion about the evolution of the contemporary pro passing game and the disappearance of the "mad bomber" quarterbacking of the 1950s, '60s and '70s. Our new "bomber" rating will more accurately re-create this effect WITHOUT the danger of statistical distortion. "Bomber" passers will throw deep to alternate receivers rather than looking for short routes when the primary receiver is covered on long passes. They'll also occasionally abandon a called short or medium pass and heave it deep to an open receiver downfield instead!

TEAM DEFENSE "Y" RATINGS: One of the biggest factors in a pro football team's success is its turnover ratio. The new team defense "Y" rating will help better re-create a team's propensity for intercepting passes.

WEATHER EFFECTS: This new feature brings "Mother Nature" into the picture, with the potential to dramatically alter a game's outcome through snow, wind, rain, heat or cold. The table cross-references region with game month (thus, you won't be seeing snow in Green Bay in September, or EVER in Miami!)

GAME BOOK REVISIONS: We've made a few minor adjustments to account for changes in the pro game over the past decade, including increased frequency of pass interference calls and reduced interception frequency.

All revisions and options are included in new copies of the game, but if you already have the game, you can update your old game book. Of course, it's not necessary to implement any of these changes if you don't want to. The new team sheets will play perfectly well with the old game book, and vice-versa.

Update your existing SECOND SEASON Game Book to reflect the new 2004 features...

You can update your existing SECOND SEASON Pro Football Game Book by observing the changes outlined here. Of course, it's not necessary to implement any of these changes if you prefer not to. The new 2003 team sheets will play perfectly well with your existing game book, and older existing team sheets will play perfectly well with the new changes.

MOBILE QUARTERBACK RATING: Starting with the 2003 yearbook, certain quarterbacks are designated as "mobile" passers with a new arrow-like symbol. "Mobile" passers are allowed to disregard a previously-called pass play and instead tuck the ball away and run whenever the defense has called a pass/green defense. Make the decision BEFORE rolling the dice. If you choose to have the passer run, go to page 5 (OUTSIDE RUN vs. PASS defense) of the game book and roll the dice as usual. NOTE that mobile quarterbacks must still observe their prescribed rushing limits. Thus, a mobile quarterback with no special running allowance may change a pass to a run only once per half.

BOMBER PASSER RATING: To update your existing copy of Second Season to reflect the new "bomber" rating, insert a "bomber" symbol after all Q-related results on dice rolls #23 through #66, on all short, medium and long pass play pages. On these results, if a passer is rated as a "bomber," then disregard the printed result and substitute a result of "3Q yards." For example, on dice roll #66, MEDIUM PASS vs. SAFE defense, in the first period, in the "If YES, then use this result" column, "bomber" passers would have a result of "3Q yards" instead of "complete for Q yards (ob)."

The "bomber" rating is intended to be used primarily with historical seasons from the 1960s and '70s. You may feel free to rate older teams passers based on your knowledge of pro football, assigning "bomber" ratings to those you feel qualify. Essentially, any passer with a Q grade of 13 or more is a candidate for the "bomber" rating. Be sure, however, to reduce the "bomber's" Q grade by two to accurately re-create passing yardage totals. Thus a normal passer with a Q grade of 14 would become a "bomber" passer with a Q grade of 12.

TEAM DEFENSE "Y" RATINGS: Team defense "Y" ratings can be computed by comparing the team's actual interception percentage to the league-wide average, and adjusting accordingly. Thus, a team with a defensive interception percentage of 2.0 compared to a league-wide average of 4.0 would be given a team defense "Y" rating of "-2."

INCREASED FREQUENCY OF DEFENSIVE PASS INTERFERENCE: In recent years, defensive pass interference has been called more frequently, due to changes in rules and strategy. To increase the frequency of this penalty to the contemporary pro level, change dice roll #21 on both the MEDIUM and LONG PASS plays vs. PASS defense. The new readings should be as follows;

MEDIUM PASS vs. PASS Defense (page 8): Dice roll #21 should read "Incomplete, defender flagged for pass interference; Q+ (die)+(die) yards and automatic first down. (pre-1990 teams, incomplete with no penalty.)"

LONG PASS vs. PASS Defense (page 9): Dice roll #21 should read "Incomplete, defender flagged for pass interference; 2Q+ (die) yards and automatic first down. (pre-1990 teams, incomplete with no penalty.)"

INTERCEPTIONS: Only one column of the "Y" chart on page 35 has been revised, and that is the column labeled "Is QB's Y grade...?" Correct that column of your game book to read as follows:


"Is QB's Y Grade...?"


0 or more?


1 or more?


2 or more?


3 or more?


4 or more?


5 or more?


6 or more?


7 or more?


8 or more?


9 or more?


10 or more?


11 or more?


12 or more?


13 or more?

WEATHER EFFECTS: We will mail you a copy of the new weather effects table.
Just send your request and a #10 SASE to:

Replay Publishing
P.O. Box 1
Ohiopyle, PA 15470

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